![]() what would I need to do to adjust content to this particular format?Ĥ) Does using un-owned licensed imagery cause problems? I might change the language, examples, or visuals used. I'm used to adjusting or contextualizing my content based on the audience - grade schoolers, high schoolers, my college students, convention attendees, industry folk, non-gamers, boy scout troops, you name it. Would a narrated slideshow format work? A talking head news anchor style supplemented by individual slides? Would presentations about prototyping, or brainstorming tools, or the importance of package design need more visual oomph, even if the content is solid? ![]() I have 15 to 20 prepared presentations on a wide variety of game related topics, and have tailored some of them to specific audiences. I don't know if I would translate well.Ī typical gaming presentation usually consists of a PowerPoint slideshow while I walk around the room, talk, and engage with the audience. When I am in "game mode" for teaching or at a convention, I can be easily identified by my Hawaiian shirts, cargo shorts, painted thumbs, and six-sided die earring - always. Video reigns in my body language and strips away some of my personality and visual identity / branding. I'm always adjusting my presence based on the non-verbal feedback I get from an audience. Body language and eye contact are extremely important. I'm energetic, gregarious, and always moving when I give a presentation in person. and my time has value.Ģ) Would the format work for my personality? Not to mention that making these videos would take a significant amount of time to produce. When I speak in front of a class room, I'm a contracted instructor paid to prepare and present the content. When I speak at a convention, I'm an invited guest, which usually includes some sort of compensation, which might be perks like travel, hotel, admission, per diem, green room access or things like that. ![]() While I love talking about all this stuff, it's also content I've spent hundreds of hours assembling, refining, writing, presenting, and developing over years. The questions / concerns I have revolve around:ġ) Is it a worthwhile vehicle to monetize my knowledge and experience? But would exploring online learning be worth it? I love talking about games, gaming, and game design. Especially now that I've taken the time to assemble everything I need for a nice studio area for recording. I have had so many requests to see a recording of a convention talk or if I have my classroom presentations available online that I am wondering if this is a viable option. What were your experiences like? Would you do it again? Was it valuable? Worth it? Have you have created content or held classes via an online learning site like Lynda or Udemy? Have you have signed up for courses or video instruction through, , or a similar site? I'm looking for some opinions about online learning sites and content.
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